Imagining Zork

Zork House ConceptFilm pre-visualization video captured in the Unity game engine.

My Role: Art Team Lead

As Art Team lead, i was responsible for the technical aspects of implementation as well as managing the schedules of the art team. I worked closely with the cinema department to aid them in implementing their vision within the unity engine.

The final cinematic was cut together by Gus Hinton and can be seen on Vimeo

This project was covered in the Industry publication Computer Graphics World: CGW article

The development was detailed in a documentary by the UW Stout School of Art and Design: Making Of Documentary


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